using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SSAction : ScriptableObject
{
    public bool enable = true; 
    public bool destroy = false; 

    public GameObject gameObject { get; set; } 
    public Transform transform { get; set; } 
    public ISSActionCallback callback { get; set; } 

    public virtual void Start() { } 

    public virtual void Update() { } 
}
